Monday, 23 April 2012

Tips for Question 1a

As you saw in yesterday's post, these are the previous questions which came up for this part of the exam:

Describe how you developed research and planning skills for media production and evaluate how these skills contributed to creative decision making. Refer to a range of examples in your answer to show how these skills developed over time.

Describe the ways in which your production work was informed by research into real media texts and how your ability to use such research for production developed over time.

Describe how you developed your skills in the use of digital technology for media production and evaluate how these skills contributed to your creative decision making. Refer to a range of examples in your answer to show how these skills developed over time.

You will notice that each of these begins by asking you to 'describe' and then goes on to ask you to reflect in some way: "evaluate", "how you used" "how your skills developed". herein lies the key to this part of the exam! You only have half an hour for the question and you really need to make the most of that time by quickly moving from description (so the reader knows what you did) to analysis/evaluation/reflection, so he/she starts to understand what you learnt from it.

there are five possible areas which can come up

Digital technology
Research and Planning
Conventions of Real Media
Post-Production
Creativity.

If you look through those questions above, you will see that they all contain at least two of the five- creativity is mentioned (as 'creative decision making') in two of them alongside the main area (digital technology on one, research and planning skills in the other). In the third of those past questions , research is combined with conventions of real media. So as you can see, the question is likely to mix and match the five, so you HAVE to be able to think on your feet and answer the question that is there.

So, how do you get started preparing and revising this stuff? I would suggest that you begin by setting out, on cards or post-its, a list of answers to these questions:

What production activities have you done? 

This should include both the main task and preliminary task from AS and the main and ancillaries at A2 plus any non-assessed activities you have done as practice, and additionally anything you have done outside the course which you might want to refer to, such as films made for other courses or skateboard videos made with your mates if you think you can make them relevant to your answer.

What digital technology have you used? 

This should not be too hard- include hardware (cameras, phones for pictures/audio, computers and anything else you used) software (on your computer) and online programs, such as blogger, youtube etc

In what ways can the work you have done be described as creative? 

This is a difficult question and one that does not have a correct answer as such, but ought to give you food for thought.

What different forms of research did you do? 

Again you will need to include a variety of examples- institutional research (such as on how titles work in film openings), audience research (before you made your products and after you finished for feedback), research into conventions of media texts (layout, fonts, camera shots, soundtracks, everything!) and finally logistical research- recce shots of your locations, research into costume, actors, etc


What conventions of real media did you need to know about? 

For this, it is worth making a list for each project you have worked on and categorising them by medium so that you don’t repeat yourself

What do you understand by ‘post-production’ in your work? 

This one, I’ll answer for you- for the purpose of this exam, it is defined as everything after planning and shooting or live recording. In other words, the stage of your work where you manipulated your raw material on the computer, maybe using photoshop, a video editing program or desktop publishing.


For each of these lists, your next stage is to produce a set of examples- so that when you make the point in the exam, you can then back it up with a concrete example. You need to be able to talk about specific things you did in post-production and why they were significant, just as you need to do more than just say ‘I looked on youtube’ for conventions of real media, but actually name specific videos you looked at, what you gained from them and how they influenced your work.

This question will be very much about looking at your skills development over time, the process which brought about this progress, most if not all the projects you worked on from that list above, and about reflection on how how you as a media student have developed. Unusually, this is an exam which rewards you for talking about yourself and the work you have done!

Final tips: you need some practice- this is very hard to do without it! I’d have a crack at trying to write an essay on each of the areas, or at the very least doing a detailed plan with lots of examples. The fact that it is a 30 minute essay makes it very unusual, so you need to be able to tailor your writing to that length- a tough task!

OCR Exam Questions 1a and 1b Tips and Advice

 

Sunday, 22 April 2012

Flight Of The Conchords




How to answer the pomo question!


THIS is how you answer a PoMo question

Postmodernism exam questions

These are the previous questions set for this topic:

What is meant by ‘postmodern media’?
Why are some media products described as ‘postmodern’?
Explain how certain kinds of media can be defined as postmodern.
Explain why the idea of ‘postmodern media’ might be considered controversial
“Postmodern media blur the boundary between reality and representation.” Discuss this idea with reference to media texts that you have studied.
Discuss why some people are not convinced by the idea of postmodern media.


So as you will notice, the questions may focus on what postmodernism is and how you apply ideas about it to examples, but also to why there is an argument about the term itself. I suspect if you have studied this topic, you will have been introduced to the debates around it and have the ability to apply definitions to examples, but I'll point you in the direction of some useful material here too.

If we look at the bullet points in the Specification, which defines what should be studied, we should be able to relate them to the questions set so far:

• What are the different versions of post-modernism (historical period, style, theoretical approach)? (first and fourth questions above)
• What are the arguments for and against understanding some forms of media as post-modern? (possibly all six questions!)
• How do post-modern media texts challenge traditional text-reader relations and the concept of representation? (first, second, third and fifth questions)
• In what ways do media audiences and industries operate differently in a post-modern world? (quite a hard one, maybe a bit of the third and fifth ones) 



The kinds of thing you might use as case studies include:

How post-modern media relate to genre and narrative
computer / video games, virtual worlds, augmented reality and and new forms of representation,
post-modern cinema,
interactive media,
social media and social networking,
reality TV,
music video,
advertising,
post-modern audience theories,
aspects of globalisation,
parody and pastiche in media texts or a range of other applications of post-modern media theory.

It is pretty open in terms of what you might have studied, so I would expect answers to draw upon very different case study material.

This part of the exam asks you to do three more specific things, whatever topic you answer on:

1. You MUST refer to at least TWO different media
2. You MUST refer to past, present and future (with the emphasis on the present- contemporary examples from the past five years)
3. refer to critical/theoretical positions

So for 1. you might compare and contrast examples from film and TV or from games and the web.

For 2. the main thing is to ensure you have a majority of material from the past five years. There were a number of answers last year which were dominated by older examples, so beware of this if you are writing about games or the web, you can be pretty up to date, but the same is true of examples from TV, music video or cinema. This is not to stop you referring to historical examples, just encouraging an emphasis on recent ones. For the point about the future, you could say something about how as we all live more of our lives online, more and more texts take on elements of postmodernism.

For 3. You will hopefully have been introduced to some theory and your teachers will have tried to make it accessible- some key names are Baudrillard and Lyotard and their ideas are summarised quite neatly here

Thursday, 19 April 2012

Hobo With A Shotgun


Hobo with a Shotgun, directed by Jason Eisener, was initially a fake trailer made for an international contest to promote the release of Quentin Tarantino and Robert Rodriguez's double feature Grindhouse. It won the contest, and was screened in some areas of Canada as part of the actual release of Grindhouse. A feature-length version of Hobo With a Shotgun began principal photography in Halifax on April 19, 2010.
A teaser trailer was released on April 26, 2010.


It was the second of Grindhouse's fake trailers to be turned into a feature film, the first being Rodriguez's Machete. David Brunt, who played the homeless man in the trailer, has a cameo appearance in the film as a cop






Wednesday, 18 April 2012

Hot Chip


Today another band that, in my opinion, are postmodern released their new single - Night & Day. Once again linking in with the same reasons I believe that this latest song from Hot Chip is a postmodern piece of music, and it's very good too. Check it out here or like i've just done buy it on iTunes here! 

Tuesday, 10 April 2012

Baudrillard

Think back 9/11 'it was like a Movie', Baudrillard gives this phenomenon a name, Simulacra Simulation. 
Baudrillard claims that our current society has replaced all reality and meaning with symbols and signs, and that human experience is of a simulation of reality. 


He believes we cannot separate the image from the 'reality', for example when we drink coke we drink more than brown coloured water flavoured with sugar, we drink the marketing and lifestyle associated with it.